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Cinema 4d R14 Mac

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  1. Cinema 4d R14 Machine
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Solid Angle Arnold for Cinema 4D v2.6.2 Win/Mac. Free artwork software. Continue Reading. Gumroad – Leaves Shaders Pack #1 for C4D. Posted by Diptra on 2019/11/28. Corona Renderer 4 Hotfix 3 for Cinema 4D R14-R21. Continue Reading. Skillshare – Create a Sci-Fi Space Loop in Cinema 4D and After Effects. Cinema 4D R22.123 Crack is really a prospective and perfect package for a 3D artist to get excellent results. It bring to you all facilities in one with legendary reliability also makes a perfect application.

Cinema 4D
Screenshot of CINEMA 4D Release 12 running under Windows 7
Developer(s)Maxon
Initial release1990; 30 years ago
Stable release
Operating systemMicrosoft Windows, macOS, Linux
Type3D computer graphics
LicenseProprietary
Websitemaxon.net

V-Ray 5 for Cinema 4D, beta will be released very soon. Sign up now and be among the first to get access to the new version and start testing. In the meantime, we've got some exclusive content for you, so make sure to check your inbox regularly. I'm buying a 2012 iMac for, among other things, pretty heavy Cinema 4d work. From the research I've done it seems it will handle it pretty well, and I can't afford to get a new Mac Pro when it's released, assuming it will be as pricey as the current one.

Cinema 4D is a 3D software suite developed by the German company Maxon.

Overview[edit]

As of R21, only one version of Cinema 4D is available. It replaces all previous variants, including BodyPaint 3D, and includes all features of the past 'Studio' variant. With R21, all binaries were unified. There is no technical difference between commercial, educational, or demo versions. The difference is now only in licensing.2014 saw the release of Cinema 4D Lite, which came packaged with Adobe After Effects Creative Cloud 2014. 'Lite' acts as an introductory version, with many features withheld. This is part of a partnership between the two companies, where a Maxon-produced plug-in, called Cineware, allows any variant to create a seamless workflow with After Effects. The 'Lite' variant is dependent on After Effects CC, needing the latter application running to launch, and is only sold as a package component included with AE CS through Adobe.

Initially, Cinema 4D was developed for Amiga computers in the early 1990s, and the first three versions of the program were available exclusively for that platform. With v4, however, Maxon began to develop the application for Windows and Macintosh computers as well, citing the wish to reach a wider audience and the growing instability of the Amiga market following Commodore's bankruptcy.

Cinema 4d R14 Mac

On Linux Cinema 4D is available as a commandline rendering version.

Modules and older variants[edit]

From R12 to R20, Cinema 4D was available in four variants. A core Cinema 4D 'Prime' application, a 'Broadcast' version with additional motion-graphics features, 'Visualize,' which adds functions for architectural design and 'Studio,' which includes all modules.

From Release 8 until Release 11.5, Cinema 4D had a modular approach to the application, with the ability to expand upon the core application with various modules. This ended with Release 12, though the functionality of these modules remains in the different flavors of Cinema 4D (Prime, Broadcast, Visualize, Studio)

The old modules were: The exorcist tradition in islam pdf by bilal philips islam.

  • Advanced Render (global illumination/HDRI, caustics, ambient occlusion and sky simulation)
  • BodyPaint 3D (direct painting on UVW meshes; now included in the core. In essence Cinema 4D Core/Prime and the BodyPaint 3D products are identical. The only difference between the two is the splash screen that is shown at startup and the default user interface.)
  • Dynamics (for simulating soft body and rigid body dynamics)
  • Hair (simulates hair, fur, grass, etc.)
  • MOCCA (character animation and cloth simulation)
  • MoGraph (Motion Graphics procedural modelling and animation toolset)
  • NET Render (to render animations over a TCP/IP network in render farms)
  • PyroCluster (simulation of smoke and fire effects)
  • Prime (the core application)
  • Broadcast (adds MoGraph2)
  • Visualize (adds Virtual Walkthrough, Advanced Render, Sky, Sketch and Toon, data exchange, camera matching)
  • Studio (the complete package)

Version history[edit]

1990
  • Christian and Philip Losch enter their ray-tracer into Kickstart magazine's monthly programming contest, and win the competition.
1991
  • FastRay (Cinema 4D's first name) is released for the Amiga.
1993
  • Cinema 4D V1 is released for Amiga.
1994
  • Release of Cinema 4D V1.5 and V2 for Amiga.
1995
  • Release of Cinema 4D V2.1 and V3.0 for Amiga.
  • Plans are made for porting Cinema 4D to the PC platform.
  • New programmer team begins development of a completely new, operating-system-independent architecture.
1996
  • Cinema 4D V4 for Windows, Alpha NT, Macintosh and Amiga is released.
  • The first multi-processor version of Cinema 4D is made available.
1997
  • The development of a production-level version begins, integrating the latest technologies.
  • The last version of Cinema 4D for Amiga, V4.2, is released.
  • The first production-worthy version is released — Cinema 4D XL V5.
1998
  • Cinema 4D SE V5 is released.
1999
  • Cinema 4D GO V5 and Cinema 4D NET are introduced.
2000
  • Cinema 4D XL V6 is released.
  • BodyPaint 3D is made available as an integrated version for Cinema 4D, and as a standalone version for other 3D packages.
2001
  • Cinema 4D ART is introduced.
  • PyroCluster and Dynamics modules are introduced.
  • Cinema 4D XL R7 is shipped worldwide.
  • MAXON integrates the shader set Smells like Almonds from bhodiNUT.
2002
  • Cinema 4D R8 is released with a modular system. The new modules are Advanced Render, PyroCluster, MOCCA and Thinking Particles.
2003
  • Cinema 4D R8.5 is released.
  • BodyPaint 3D R2 is introduced.
  • Sketch and Toon module is introduced.
2004
  • Cinema 4D R9 is released.
2005
  • Cinema 4D R9.5 is released.
  • HAIR module is introduced.
2006
  • Cinema 4D R9.6 is released.
  • MoGraph module is introduced.
  • Cinema 4D R10 with integrated BodyPaint 3D is released.
2007
  • Cinema 4D becomes the first professional 3-D graphics application released as a Universal Binary for Apple's new Intel-powered Macs (even before Apple Universal Binary versions of its own software are released).
  • Service update R10.1 is released in March, in response to bug feedback provided to Maxon by users and testers.
  • Service update R10.111 released to address several reported problems, such as stability.
  • Cinema 4D R10.5 is released, and features updates to MOCCA and MoGraph, as well as an optimization of the HAIR module.
2008
  • Cinema 4D R11 released.
  • Cinema 4D supports 64-bit architecture on Apple G5 and Intel-powered Macs.
  • A new implementation of Global Illumination (included in the Advanced Render module) offers a higher quality than that of the old version, and much improved animation support.
  • Non-Linear Animation has been completely reworked.
  • The Renderman support (CINEMAN) is now included in AR.
2009
  • Cinema 4D R11.5 released.
  • Introduces MoGraph 2 (which includes MoDynamics [Uses the Bullet Engine], PolyFX, and MoSplines)
  • Bucket rendering reduces render times and manages clone instancing and memory management much more efficiently. Anti-Aliasing methods to choose from are Scanline, Ray-Tracing, and Hybrid (which uses both to best optimize quality vs. speed). Also greatly improved Subpolygon Displacement and Area Shadows efficiency and speed using Multi-Threading.
  • An enhanced Picture Viewer that will allow a history of renders, RAM previews, and A/B swiping. Also, manages post filtering and Multi-Pass Layers.
  • Full 3D support for Apple Motion, and improved support with Adobe After Effects. Also, exports clones and XRefs to Motion and After Effects, as well as the ability to bring in solids for mapping video onto 3D surfaces. It can also export multiple cameras at once.
  • Fully compatible with Mac OS X Snow Leopard (10.6) and Windows 7.
  • QuickTime for Windows (64 bit) now supported.
  • File exchange for FBX 2010.0
  • Other new features include a new Camera Shader which will map any camera view onto any surface, improved MoGraph Effectors, and other general improvements and refinements.
2010
  • Cinema 4D R12 released.
  • Dynamics has been improved (complex physics engine)
  • Menu has been cleaned up.
  • Many minor improvements like the Shaders and Materials.
  • Linear workflow introduced with correct display in OGL.
  • Double precision calculation introduced and true units.
  • Support for IES lights and physically correct lighting.
  • Integration of Python
  • Support of OpenGL 3
  • Support for PPC CPUs
2011
  • Cinema 4D R13 released.
  • New Physical Render engine (More photorealistic: Physical Camera with ISO, f-stop and shutter speed or angle, true depth of field, true motion blurring, lens distortion, vignetting, and chromatic aberration.)
  • Stereoscopy. New Stereoscopic Camera and Rendering with real-time display. Supports Anaglyph, Side-by-Side, Interlaced, or Active Shutter mode for 3D Monitors, projectors and glasses.
  • New Character tools, allowing the user to set up complex rigs quickly and easily. CMotion Walk Cycle editor; Character Components for TDs to define rig hierarchies, and new Muscle Object & MSkin Deformer.
  • Animation refinements. Rotation Order and Gimbaling Rotation Axis to detect and correct gimbal lock. Better timeline markers. Finely tuned F-Curves. Colored animation paths.
  • Optimized Modeling workflow. (Enhanced cloning and extrusions; Advanced selection tools; new optimized HyperNURBS weighting algorithm for cleaner topology and sharper but smooth creases; Axis toggle; Auto Tweaking; Easy, intuitive Snapping; Variable Speed Scaling; Better ClothNURBS Extrusion)
  • New, accurate Sub-Surface Scattering shader (SSS). Terrain Mask shader. Brick Shader enhancements. Enhanced MoGraph Muti-Shader.
  • Improved Interface and Workflow. Enhanced Picture Viewer. All-new External Referencing System for XRefs.
  • New Import/Export features (After Effects Integration; FBX Import/Export supports 2010, 2011, and 2012; Multi-Channel OpenEXR; Enhanced Sound Format support including AIF, MP3, and AAC; Collada 1.5; BodyPaint 3D support for Maya UVs)
2012
  • Cinema 4D R14 released (September 4, 2012)
  • Sculpting Tools.
  • Enhanced Dynamics (Aerodynamics)
  • Plastic Deformations & Breakable Springs.
  • Enhanced Xpresso UI.
  • Camera Calibrator. Integrate 3D element into photographs.
  • Morph camera and motion camera. Blend between different cameras. Create natural dynamic camera motion.
  • New Shaders: Wood shader, weathering shader, normalizer
  • Subsurface Scattering enhancements.
  • GI Multiple Importance Sampling
  • Radiosity Maps
  • NUKE export with position pass render
  • Xrefs enhanced
  • Completely overhauled snapping and new guides/workplanes
2013
  • Cinema 4D R15 released (September 1, 2013)
  • New GI and AO
  • New Bevel Tool
  • Intel Embree Support
  • Builtin Network Render Support (Team Render)
  • Kerning Support
  • Enhanced Sculpting Tools
  • Workflow Improvements
2014
  • Cinema 4D R16 released (September 2, 2014)
  • 3D Motion Tracking
  • New PolyPen Modeling Tool
  • Multi-layer reflections
  • New Cogwheel Spline Primitive
  • Team Render Server
  • New UV Peeler
  • Updated FBX and Alembic support
  • Bevel Deformer works non-destructively
  • Solo Mode added
2015
  • Cinema 4D R17 released
  • Take System
  • Onboard Spline tools
  • Sculpt to PoseMorph
  • Material Override
  • Variation and Formula Shaders
  • Houdini Engine Integration
2016
  • Cinema 4D R18 released
  • Fracture Voronoi
  • New knife tools
  • Object Tracker
  • Shaders and surface effects
  • Viewport enhancement
2017
  • Cinema 4D R19 released (September, 2017)
  • Integration of Radeon ProRender
  • OpenGL improved with depth of field and reflections
  • Voronoi object fracturing improved
  • File import and export system overhauled
  • Level of detail object added
  • Polygon reduction overhauled
  • 360 spherical rendering for VR
2018
  • Cinema 4D R20 (September, 2018)
  • Node-Based Materials
  • MoGraph Fields
  • CAD Data Import
  • Volume Modeling
  • ProRender Enhancements
2019
  • Cinema 4D R21 (September, 2019)
  • Only one version of Cinema 4D (All functionality is in the one version, no separate editions anymore)
  • New Licensing Solutions
  • Field Force Object
  • Caps and Bevel Updates (New controls for adding more complex functions to caps and bevels)
  • Mixamo Control Rig
  • Volume Enhancements (Cache Layer, Vector Volumes)
  • Volume Rendering with ProRender
  • Denoiser (Intel Open Image Denoiser)

Use in industry[edit]

A number of films and related works have been modeled and rendered in CINEMA 4D, including:[2] What was the best minecraft version.

  • Generation
  • TV Patrol (logo and in-newscasting props)
  • June 17, 1953, State of Emergency
  • Open Season[3][4]
  • Tron: Legacy[5]
  • Roger Waters: The Wall Live tour projections (some of them)[6]
  • Iron Man 3[7]
  • Pacific Rim[8]
  • Dick Figures: The Movie (Paris Pursuit sequence and Crookygrin's plane, CG animation by Joel Moser)
  • 'Eurovision Song Contest and Junior Eurovision Song Contest' Graphics
  • Furious 7[9]
  • Insignificant / Une espèce à part[10]

See also[edit]

  • COFFEE, scripting language in Cinema 4D

Sources[edit]

  1. ^'MAXON CINEMA 4D RELEASE 21 AVAILABLE IMMEDIATELY'. MAXON. 2019-09-03.
  2. ^'IM Innovations'. IM Innovations. Archived from the original on 2016-03-13. Retrieved 2016-04-10.
  3. ^'Archived copy'. Archived from the original on September 29, 2011. Retrieved September 22, 2014.CS1 maint: archived copy as title (link)
  4. ^'Archived copy'. Archived from the original on March 21, 2013. Retrieved September 27, 2013.CS1 maint: archived copy as title (link)
  5. ^'Tron Legacy Holograms'. Bradley G Munkowitz. 2017-05-25. Retrieved 2017-06-01.
  6. ^'Archived copy'. Archived from the original on April 5, 2011. Retrieved April 16, 2011.CS1 maint: archived copy as title (link)
  7. ^'City Kit - Greyscalegorilla Store'. Greyscalegorilla.com. Retrieved 2016-04-10.
  8. ^'Siggraph 2013 Rewind: Imaginary Forces on Vimeo'. Vimeo.com. 2013-08-12. Retrieved 2016-04-10.
  9. ^'Furious 7 - PFtrack Demo | Cantina Creative'. YouTube.com. 2015-11-15.
  10. ^'Insignificant - Trailer Breakdown by Clément Morin'. YouTube.com. 2016-07-04.

External links[edit]

  • Official website
Motion graphics and animation software
2D3DMix
Open-source
Closed-sourceFreeware
  • Clara.io, Daz Studio
Commercial
Discontinued / Legacy
Mac

On Linux Cinema 4D is available as a commandline rendering version.

Modules and older variants[edit]

From R12 to R20, Cinema 4D was available in four variants. A core Cinema 4D 'Prime' application, a 'Broadcast' version with additional motion-graphics features, 'Visualize,' which adds functions for architectural design and 'Studio,' which includes all modules.

From Release 8 until Release 11.5, Cinema 4D had a modular approach to the application, with the ability to expand upon the core application with various modules. This ended with Release 12, though the functionality of these modules remains in the different flavors of Cinema 4D (Prime, Broadcast, Visualize, Studio)

The old modules were: The exorcist tradition in islam pdf by bilal philips islam.

  • Advanced Render (global illumination/HDRI, caustics, ambient occlusion and sky simulation)
  • BodyPaint 3D (direct painting on UVW meshes; now included in the core. In essence Cinema 4D Core/Prime and the BodyPaint 3D products are identical. The only difference between the two is the splash screen that is shown at startup and the default user interface.)
  • Dynamics (for simulating soft body and rigid body dynamics)
  • Hair (simulates hair, fur, grass, etc.)
  • MOCCA (character animation and cloth simulation)
  • MoGraph (Motion Graphics procedural modelling and animation toolset)
  • NET Render (to render animations over a TCP/IP network in render farms)
  • PyroCluster (simulation of smoke and fire effects)
  • Prime (the core application)
  • Broadcast (adds MoGraph2)
  • Visualize (adds Virtual Walkthrough, Advanced Render, Sky, Sketch and Toon, data exchange, camera matching)
  • Studio (the complete package)

Version history[edit]

1990
  • Christian and Philip Losch enter their ray-tracer into Kickstart magazine's monthly programming contest, and win the competition.
1991
  • FastRay (Cinema 4D's first name) is released for the Amiga.
1993
  • Cinema 4D V1 is released for Amiga.
1994
  • Release of Cinema 4D V1.5 and V2 for Amiga.
1995
  • Release of Cinema 4D V2.1 and V3.0 for Amiga.
  • Plans are made for porting Cinema 4D to the PC platform.
  • New programmer team begins development of a completely new, operating-system-independent architecture.
1996
  • Cinema 4D V4 for Windows, Alpha NT, Macintosh and Amiga is released.
  • The first multi-processor version of Cinema 4D is made available.
1997
  • The development of a production-level version begins, integrating the latest technologies.
  • The last version of Cinema 4D for Amiga, V4.2, is released.
  • The first production-worthy version is released — Cinema 4D XL V5.
1998
  • Cinema 4D SE V5 is released.
1999
  • Cinema 4D GO V5 and Cinema 4D NET are introduced.
2000
  • Cinema 4D XL V6 is released.
  • BodyPaint 3D is made available as an integrated version for Cinema 4D, and as a standalone version for other 3D packages.
2001
  • Cinema 4D ART is introduced.
  • PyroCluster and Dynamics modules are introduced.
  • Cinema 4D XL R7 is shipped worldwide.
  • MAXON integrates the shader set Smells like Almonds from bhodiNUT.
2002
  • Cinema 4D R8 is released with a modular system. The new modules are Advanced Render, PyroCluster, MOCCA and Thinking Particles.
2003
  • Cinema 4D R8.5 is released.
  • BodyPaint 3D R2 is introduced.
  • Sketch and Toon module is introduced.
2004
  • Cinema 4D R9 is released.
2005
  • Cinema 4D R9.5 is released.
  • HAIR module is introduced.
2006
  • Cinema 4D R9.6 is released.
  • MoGraph module is introduced.
  • Cinema 4D R10 with integrated BodyPaint 3D is released.
2007
  • Cinema 4D becomes the first professional 3-D graphics application released as a Universal Binary for Apple's new Intel-powered Macs (even before Apple Universal Binary versions of its own software are released).
  • Service update R10.1 is released in March, in response to bug feedback provided to Maxon by users and testers.
  • Service update R10.111 released to address several reported problems, such as stability.
  • Cinema 4D R10.5 is released, and features updates to MOCCA and MoGraph, as well as an optimization of the HAIR module.
2008
  • Cinema 4D R11 released.
  • Cinema 4D supports 64-bit architecture on Apple G5 and Intel-powered Macs.
  • A new implementation of Global Illumination (included in the Advanced Render module) offers a higher quality than that of the old version, and much improved animation support.
  • Non-Linear Animation has been completely reworked.
  • The Renderman support (CINEMAN) is now included in AR.
2009
  • Cinema 4D R11.5 released.
  • Introduces MoGraph 2 (which includes MoDynamics [Uses the Bullet Engine], PolyFX, and MoSplines)
  • Bucket rendering reduces render times and manages clone instancing and memory management much more efficiently. Anti-Aliasing methods to choose from are Scanline, Ray-Tracing, and Hybrid (which uses both to best optimize quality vs. speed). Also greatly improved Subpolygon Displacement and Area Shadows efficiency and speed using Multi-Threading.
  • An enhanced Picture Viewer that will allow a history of renders, RAM previews, and A/B swiping. Also, manages post filtering and Multi-Pass Layers.
  • Full 3D support for Apple Motion, and improved support with Adobe After Effects. Also, exports clones and XRefs to Motion and After Effects, as well as the ability to bring in solids for mapping video onto 3D surfaces. It can also export multiple cameras at once.
  • Fully compatible with Mac OS X Snow Leopard (10.6) and Windows 7.
  • QuickTime for Windows (64 bit) now supported.
  • File exchange for FBX 2010.0
  • Other new features include a new Camera Shader which will map any camera view onto any surface, improved MoGraph Effectors, and other general improvements and refinements.
2010
  • Cinema 4D R12 released.
  • Dynamics has been improved (complex physics engine)
  • Menu has been cleaned up.
  • Many minor improvements like the Shaders and Materials.
  • Linear workflow introduced with correct display in OGL.
  • Double precision calculation introduced and true units.
  • Support for IES lights and physically correct lighting.
  • Integration of Python
  • Support of OpenGL 3
  • Support for PPC CPUs
2011
  • Cinema 4D R13 released.
  • New Physical Render engine (More photorealistic: Physical Camera with ISO, f-stop and shutter speed or angle, true depth of field, true motion blurring, lens distortion, vignetting, and chromatic aberration.)
  • Stereoscopy. New Stereoscopic Camera and Rendering with real-time display. Supports Anaglyph, Side-by-Side, Interlaced, or Active Shutter mode for 3D Monitors, projectors and glasses.
  • New Character tools, allowing the user to set up complex rigs quickly and easily. CMotion Walk Cycle editor; Character Components for TDs to define rig hierarchies, and new Muscle Object & MSkin Deformer.
  • Animation refinements. Rotation Order and Gimbaling Rotation Axis to detect and correct gimbal lock. Better timeline markers. Finely tuned F-Curves. Colored animation paths.
  • Optimized Modeling workflow. (Enhanced cloning and extrusions; Advanced selection tools; new optimized HyperNURBS weighting algorithm for cleaner topology and sharper but smooth creases; Axis toggle; Auto Tweaking; Easy, intuitive Snapping; Variable Speed Scaling; Better ClothNURBS Extrusion)
  • New, accurate Sub-Surface Scattering shader (SSS). Terrain Mask shader. Brick Shader enhancements. Enhanced MoGraph Muti-Shader.
  • Improved Interface and Workflow. Enhanced Picture Viewer. All-new External Referencing System for XRefs.
  • New Import/Export features (After Effects Integration; FBX Import/Export supports 2010, 2011, and 2012; Multi-Channel OpenEXR; Enhanced Sound Format support including AIF, MP3, and AAC; Collada 1.5; BodyPaint 3D support for Maya UVs)
2012
  • Cinema 4D R14 released (September 4, 2012)
  • Sculpting Tools.
  • Enhanced Dynamics (Aerodynamics)
  • Plastic Deformations & Breakable Springs.
  • Enhanced Xpresso UI.
  • Camera Calibrator. Integrate 3D element into photographs.
  • Morph camera and motion camera. Blend between different cameras. Create natural dynamic camera motion.
  • New Shaders: Wood shader, weathering shader, normalizer
  • Subsurface Scattering enhancements.
  • GI Multiple Importance Sampling
  • Radiosity Maps
  • NUKE export with position pass render
  • Xrefs enhanced
  • Completely overhauled snapping and new guides/workplanes
2013
  • Cinema 4D R15 released (September 1, 2013)
  • New GI and AO
  • New Bevel Tool
  • Intel Embree Support
  • Builtin Network Render Support (Team Render)
  • Kerning Support
  • Enhanced Sculpting Tools
  • Workflow Improvements
2014
  • Cinema 4D R16 released (September 2, 2014)
  • 3D Motion Tracking
  • New PolyPen Modeling Tool
  • Multi-layer reflections
  • New Cogwheel Spline Primitive
  • Team Render Server
  • New UV Peeler
  • Updated FBX and Alembic support
  • Bevel Deformer works non-destructively
  • Solo Mode added
2015
  • Cinema 4D R17 released
  • Take System
  • Onboard Spline tools
  • Sculpt to PoseMorph
  • Material Override
  • Variation and Formula Shaders
  • Houdini Engine Integration
2016
  • Cinema 4D R18 released
  • Fracture Voronoi
  • New knife tools
  • Object Tracker
  • Shaders and surface effects
  • Viewport enhancement
2017
  • Cinema 4D R19 released (September, 2017)
  • Integration of Radeon ProRender
  • OpenGL improved with depth of field and reflections
  • Voronoi object fracturing improved
  • File import and export system overhauled
  • Level of detail object added
  • Polygon reduction overhauled
  • 360 spherical rendering for VR
2018
  • Cinema 4D R20 (September, 2018)
  • Node-Based Materials
  • MoGraph Fields
  • CAD Data Import
  • Volume Modeling
  • ProRender Enhancements
2019
  • Cinema 4D R21 (September, 2019)
  • Only one version of Cinema 4D (All functionality is in the one version, no separate editions anymore)
  • New Licensing Solutions
  • Field Force Object
  • Caps and Bevel Updates (New controls for adding more complex functions to caps and bevels)
  • Mixamo Control Rig
  • Volume Enhancements (Cache Layer, Vector Volumes)
  • Volume Rendering with ProRender
  • Denoiser (Intel Open Image Denoiser)

Use in industry[edit]

A number of films and related works have been modeled and rendered in CINEMA 4D, including:[2] What was the best minecraft version.

  • Generation
  • TV Patrol (logo and in-newscasting props)
  • June 17, 1953, State of Emergency
  • Open Season[3][4]
  • Tron: Legacy[5]
  • Roger Waters: The Wall Live tour projections (some of them)[6]
  • Iron Man 3[7]
  • Pacific Rim[8]
  • Dick Figures: The Movie (Paris Pursuit sequence and Crookygrin's plane, CG animation by Joel Moser)
  • 'Eurovision Song Contest and Junior Eurovision Song Contest' Graphics
  • Furious 7[9]
  • Insignificant / Une espèce à part[10]

See also[edit]

  • COFFEE, scripting language in Cinema 4D

Sources[edit]

  1. ^'MAXON CINEMA 4D RELEASE 21 AVAILABLE IMMEDIATELY'. MAXON. 2019-09-03.
  2. ^'IM Innovations'. IM Innovations. Archived from the original on 2016-03-13. Retrieved 2016-04-10.
  3. ^'Archived copy'. Archived from the original on September 29, 2011. Retrieved September 22, 2014.CS1 maint: archived copy as title (link)
  4. ^'Archived copy'. Archived from the original on March 21, 2013. Retrieved September 27, 2013.CS1 maint: archived copy as title (link)
  5. ^'Tron Legacy Holograms'. Bradley G Munkowitz. 2017-05-25. Retrieved 2017-06-01.
  6. ^'Archived copy'. Archived from the original on April 5, 2011. Retrieved April 16, 2011.CS1 maint: archived copy as title (link)
  7. ^'City Kit - Greyscalegorilla Store'. Greyscalegorilla.com. Retrieved 2016-04-10.
  8. ^'Siggraph 2013 Rewind: Imaginary Forces on Vimeo'. Vimeo.com. 2013-08-12. Retrieved 2016-04-10.
  9. ^'Furious 7 - PFtrack Demo | Cantina Creative'. YouTube.com. 2015-11-15.
  10. ^'Insignificant - Trailer Breakdown by Clément Morin'. YouTube.com. 2016-07-04.

External links[edit]

  • Official website
Motion graphics and animation software
2D3DMix
Open-source
Closed-sourceFreeware
  • Clara.io, Daz Studio
Commercial
Discontinued / Legacy
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Cinema_4D&oldid=973296301'

New Tools, Better Dynamics and Rendering, and Enhanced Interoperability Make the New C4D a Must Buy

Cinema 4D is a high-end modeling, animation, motion graphics, and special effects suite popular with professionals and amateurs alike. Cinema 4D R14, released in late 2012, adds many new features and much-needed updates — most notably a new snapping and alignment system, digital sculpting, better camera tools, and improved dynamics and rendering performance. Cinema 4D comes in Prime, Broadcast, and Visualize versions each targeted to specific design tasks. The Studio version is reviewed here.

Interface and Modeling Workflow Overhaul

The Cinema 4D R14 interface features improved object detection and selection cues. For instance, hovering over an object in the scene highlights it, and selection is now indicated by a bright orange border. Wireframes can be enabled and disabled, and their display can be customized. Soft shadows are also available in the viewport. The improved Commander gives users the ability to quickly search for objects, tags, commands, and tools. And Icon color options make it easy to assign specific colors to lights and Null objects to quickly locate appropriate items in the Object browser. Together, these interface updates dramatically improve workflow and reduce production time.

While the individual modeling tools have remained largely unchanged in this release, the modeling workflow itself has been overhauled with new grid options, dynamic guides, and a new snapping system that makes precisely positioning objects relative to each other or the scene faster and easier. Though the new snapping workflow may have a somewhat steep learning curve, once mastered it is a tremendous time-saver.

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Digital sculpting has been the method of choice for modeling complex organic objects for many years. In this release, Cinema 4D finally catches up by adding a robust sculpting tool set. Anyone familiar with ZBrush or Mudbox will easily pick up R14's sculpting workflow, but sculpting in R14 most resembles sculpting in Mudbox, featuring very similar sculpting tools and sculpt-layer functions

However, sculpting in R14 differs from applications like ZBrush or Mudbox in that the sculpting tools are an integral part of Cinema 4D, as opposed to a standalone application. The immediate benefit is that there is no messy process of going between the sculpting application and the target modeling or animation application. Once sculpting is finished, the Bake Sculpt Objects function applies bump, normal, and displacement maps to low-poly versions of the sculpture, freeing up valuable computing resources.

The sculpting toolset in R14 differs from ZBrush or Mudbox in other important ways. First, the sculpting workflow in R14 does not manage 2D or 3D painting of sculpted models. Instead, BodyPaint 3D is still the de facto painting tool in Cinema 4D. Regrettably, BodyPaint 3D is archaic and in dire need of a serious overhaul. In particular, it does not support PTex texturing, which is becoming the standard method used to texture models. Second, the subdivided polygon count available in R14 is limited to about three to five million polygons in most systems. This is low compared to subdivision counts achievable in ZBrush or Mudbox. Barring those criticisms, the new sculpting tools are a tremendous boost to the modeling workflow in Cinema 4D R14.

Digital sculpting has been a standard in pipelines for many years, so the new digital sculpting system is a welcomed addition to Cinema 4D R14. The sculpting system in R14 is very similar to that in Mudbox but it cannot handle as may polys.

Years ago BodyPaint 3D was a revolutionary 2D/3D paint and UV mapping system. Today it is archaic and in need of a serious overhaul. Better yet Maxon should incorporate painting into the new sculpting system.

Camera Enhancements

The new camera motion system in Cinema 4D produces dynamic camera moves from static or animated cameras by morphing their properties or simulating natural camera motions. Via the Camera Morph tag, the new system can morph between the position and orientation of several cameras, or intrinsic properties like focal length. The camera motion system also mixes path- and target-based motion with dynamics. For example, the organic motion of a handheld or shoulder-mounted camera or the tell-tale glide of a Steadicam may be easily simulated, adding realism to any animation.

The new Camera Calibrator in R14 is a camera-matching system that solves for vanishing points, position, orientation, and focal lengths in a photographed backdrop or video so that 3D objects can be seamlessly integrated into the background. To use the Camera Calibrator, position lines and grids that match the background's vanishing points. Cinema 4D does the rest. The Camera Calibrator is surprisingly easy to use, and it eliminates the tedium of camera matching

New Dynamics

The new Aerodynamics is a MoGraph tool designed to realistically simulate atmospheric effects. Modifiers such as Wind, Turbulence and Gravity allow rigid and soft-bodied objects to be blown about, depending on their shape, while Force and Acceleration solve for an object's mass.

Also new in the dynamics realm are Plastic Springs and Break Connectors. Plastic Springs produces realistic simulations easily. Upon collisions, objects deform according to a set of rules simulating, for instance, crumpled metal or pushed-in plastic. Along the same lines, Break Connectors assigns properties to objects that, if exceeded, cause the objects to break away in a realistic manner. Together, the new dynamics tools allow users to easily produce realistic and natural simulations.

Rendering Gets Better

New R14 Shaders are better at simulating wood and weathering, and produce adjustable normal maps. The new Wood Shader quickly creates an endless array of realistic wood grains, colors, and details like rings via procedural controls. And the new Weathering Shader simulates the aging affects of the sun, wind and rain, imparting a realistic feel to any scene. Sample an image-based or procedural texture with the new Normalizer Shader, and Cinema 4D provides filters to produce a variety of normal maps in real time.

Cinema 4D R14 delivers a slew of rendering improvements including new shaders for wood and weathering simulations, normal map production, and faster rendering made possible by GI sampling controls and support for radiosity maps.

Global illumination processing has been enhanced with the addition of sampling controls and support for radiosity maps. These improvements allow users to fine-tune the balance between render quality and processing speed, thus streamlining production. The physical render engine itself has been tweaked to deliver faster rendering, including speedier caustic effects and better subsurface scattering.

The new Picture Viewer features basic image editing tools. For instance, saturation, brightness, and gamma can be adjusted globally or for each color channel. Adjustments can be saved as presets and applied to multiple renders. Other post-render options include relighting scenes and extracting position mattes. The robust Picture Viewer is a unique tool found only in Cinema 4D.

Xpresso Updates

Cinema 4D's scripting system, Xpresso, features an updated UI and workflow improvements. Users can now drag and drop attributes onto nodes to create new ports. The updated attribute manager displays information about what is driving specific parameters, and the new Track Operator displays animation information, including node processing time to avoid data bottlenecks.

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Cinema 4D has always featured a tight integration with Adobe Photoshop, Illustrator and After Effects. In this release, the connection between Photoshop Extended and Cinema 4D is strengthened with the Photoshop Extended Exchange plug-in. With the plug-in, entire Cinema 4D scenes, including lights, objects, and textures, can be opened and edited in Photoshop. This release also adds interoperability with Nuke — Cinema 4D renders can be exported as Nuke projects. Cinema 4D also supports FBX files, which provide an exchange between 3D applications.

Conclusion

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Cinema 4D R14 is an important, comprehensive upgrade. More than just tweaks and bug-fixes, Cinema 4D R14 delivers a much improved modeling workflow, new sculpting tools, significant camera improvements, better dynamics and rendering, and enhanced interoperability with applications like Photoshop. Add to the mix Cinema 4D's advanced character-animation tools, sophisticated hair and fur tools, and unique MoGraph dynamics, and it is easy to see why Cinema 4D is viewed by many as an alternative to 3ds Max or Maya. For Cinema 4D users, this release is a must-have, and for individuals looking to enter 3D modeling and animation, Cinema 4D is a smart choice.





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